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VirtualScrollView

Struct VirtualScrollView 

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pub struct VirtualScrollView<D, B>
where B: Fn(usize, &D) -> Element,
{ /* private fields */ }
Expand description

One-direction scrollable area that dynamically builds and renders items based in their size and current available size, this is intended for apps using large sets of data that need good performance.

Unlike ScrollView, which lays out every child even when it is off screen, a VirtualScrollView takes a builder closure and only calls it for the items that are actually visible, so the cost stays roughly constant no matter how long the list is.

It needs two things to know which items fall inside the viewport: item_size, the fixed size of each item along the scroll axis, and length, the total number of items.

§Example

fn app() -> impl IntoElement {
    rect().child(
        VirtualScrollView::new(|i, _| {
            rect()
                .key(i)
                .height(Size::px(25.))
                .padding(4.)
                .child(format!("Item {i}"))
                .into()
        })
        .length(300usize)
        .item_size(25.),
    )
}

§Preview

VirtualScrollView Preview

Implementations§

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impl<B> VirtualScrollView<(), B>
where B: Fn(usize, &()) -> Element,

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pub fn new(builder: B) -> VirtualScrollView<(), B>

Creates a virtual scroll view that builds each item on demand from its index.

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pub fn new_controlled( builder: B, scroll_controller: ScrollController, ) -> VirtualScrollView<(), B>

Like new but driven by the given ScrollController.

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impl<D, B> VirtualScrollView<D, B>
where B: Fn(usize, &D) -> Element,

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pub fn new_with_data(builder_data: D, builder: B) -> VirtualScrollView<D, B>

Like new but passes shared builder_data to every item build.

The builder closure cannot be compared across renders, so data captured inside it never triggers a rebuild. Passing the data here instead makes it part of the view’s PartialEq, so the visible items are rebuilt whenever it changes.

fn app() -> impl IntoElement {
    let items = use_state(|| vec!["a".to_string(), "b".to_string(), "c".to_string()]);

    // The current items are passed as data, so editing `items` rebuilds the visible rows.
    VirtualScrollView::new_with_data(items.read().clone(), |i, items: &Vec<String>| {
        rect()
            .key(i)
            .height(Size::px(25.))
            .child(items[i].clone())
            .into()
    })
    .length(items.read().len())
    .item_size(25.)
}
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pub fn new_with_data_controlled( builder_data: D, builder: B, scroll_controller: ScrollController, ) -> VirtualScrollView<D, B>

Like new_with_data but driven by the given ScrollController.

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pub fn show_scrollbar(self, show_scrollbar: bool) -> VirtualScrollView<D, B>

Toggles whether the scrollbar is shown when the content overflows.

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pub fn direction(self, direction: Direction) -> VirtualScrollView<D, B>

Sets the axis the items flow and scroll in.

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pub fn scroll_with_arrows( self, scroll_with_arrows: impl Into<bool>, ) -> VirtualScrollView<D, B>

Toggles whether the arrow keys scroll the view while it is focused.

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pub fn item_size(self, item_size: impl Into<f32>) -> VirtualScrollView<D, B>

Sets the fixed size of every item along the scroll axis, used to decide which items to render.

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pub fn length(self, length: impl Into<usize>) -> VirtualScrollView<D, B>

Sets the total number of items the view can scroll through.

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pub fn invert_scroll_wheel( self, invert_scroll_wheel: impl Into<bool>, ) -> VirtualScrollView<D, B>

Inverts the direction of the mouse wheel relative to the content.

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pub fn drag_scrolling(self, drag_scrolling: bool) -> VirtualScrollView<D, B>

Toggles scrolling by dragging the content, useful mainly for touch input.

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pub fn scroll_controller( self, scroll_controller: impl Into<Option<ScrollController>>, ) -> VirtualScrollView<D, B>

Attaches a ScrollController to drive this view externally.

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pub fn max_width(self, max_width: impl Into<Size>) -> VirtualScrollView<D, B>

Caps the width of the scroll view.

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pub fn max_height(self, max_height: impl Into<Size>) -> VirtualScrollView<D, B>

Caps the height of the scroll view.

Trait Implementations§

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impl<D, B> Clone for VirtualScrollView<D, B>
where D: Clone, B: Clone + Fn(usize, &D) -> Element,

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fn clone(&self) -> VirtualScrollView<D, B>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<D, B> Component for VirtualScrollView<D, B>
where D: PartialEq + 'static, B: Fn(usize, &D) -> Element + 'static,

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impl<D, B> ContainerSizeExt for VirtualScrollView<D, B>
where D: PartialEq, B: Fn(usize, &D) -> Element,

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fn width(self, width: impl Into<Size>) -> Self

Set the element’s width. See Size.
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fn height(self, height: impl Into<Size>) -> Self

Set the element’s height. See Size.
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fn expanded(self) -> Self

Expand both width and height using Size::fill().
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impl<D, B> KeyExt for VirtualScrollView<D, B>
where D: PartialEq, B: Fn(usize, &D) -> Element,

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fn write_key(&mut self) -> &mut DiffKey

Returns a mutable reference to the element’s diff key.
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fn key(self, key: impl Hash) -> Self

Assign a key derived from any hashable value, used to reconcile elements in dynamic lists.
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impl<D, B> LayoutExt for VirtualScrollView<D, B>
where D: PartialEq, B: Fn(usize, &D) -> Element,

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fn get_layout(&mut self) -> &mut LayoutData

Returns a mutable reference to the element’s layout data.
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fn layout(self, layout: LayoutData) -> Self

Replace all of the element’s layout data at once. See LayoutData.
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impl<D, B> PartialEq for VirtualScrollView<D, B>
where D: PartialEq, B: Fn(usize, &D) -> Element,

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fn eq(&self, other: &VirtualScrollView<D, B>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl<D, B> Freeze for VirtualScrollView<D, B>
where B: Freeze, D: Freeze,

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impl<D, B> !RefUnwindSafe for VirtualScrollView<D, B>

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impl<D, B> !Send for VirtualScrollView<D, B>

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impl<D, B> !Sync for VirtualScrollView<D, B>

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impl<D, B> Unpin for VirtualScrollView<D, B>
where B: Unpin, D: Unpin,

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impl<D, B> UnsafeUnpin for VirtualScrollView<D, B>
where B: UnsafeUnpin, D: UnsafeUnpin,

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impl<D, B> !UnwindSafe for VirtualScrollView<D, B>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: Any + PartialEq,

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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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where T: ?Sized,

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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> ComponentKey for T
where T: Component,

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fn default_key(&self) -> DiffKey

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fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool

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